![]() ![]() In gameplay terms, it’s simple enough in the early days: construct a caravan or cargo ship and set up a trade route with another city, either one of your own or one belonging to another civ or city-state. Remember when McDonald’s opened its first restaurant in Russia (then the U.S.S.R.) in 1990? Or, looking further back, the British Invasion? Trade isn’t just an exchange of goods and currency it’s also an exchange of ideas. ![]() ![]() The trade adjustments lean toward acknowledging the profound impact that global markets can have on individual societies in the real world. That three-year-old game has improved yet again with Brave New World, an expansion that focuses on giving non-violent players a wider array of options with trade and culture. Firaxis improved the hell out of it in 2012’s Gods & Kings expansion, with tweaks to diplomacy and the introduction of a system for religion. Make no mistake, this is a compliment: Civilization V was a very strong game when it came out in 2010. It would be downright evil if the core content were anything less than excellent. ![]() The studio releases what is essentially an unfinished game and then proceeds to fine-tune and update said game over a period of years with multiple expansion packs that are sold at a premium. Fitbit Versa 3įiraxis Games has an amazing little racket going with its Civilization series. ![]()
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